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Woodgnome
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Joined: May 27th, 2011, 15:18 Posts: 2609
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Mists of Pandaria - impressions so far
Having power levelled through MoP I can't say I paid much attention to the lore while questing, but here's what I've taken notice of so far: - Getting to max level takes a lot longer than Cataclysm (maybe Wrath as well), I quite like this - not just a rush to level 90.
- The quests themselves haven't changed much though, still going to be super boring to quest level character number 2, 3 etc.
- Difficulty while questing was nice. Unlike Cataclysm you can't actually just pull 50 mobs and AoE them down (at least not as a warrior). In Townlong Steppes and Dread Wastes I was always bouncing around half health. Elites strolling around here and there also helped making it feel somewhat dangerous to run around without paying attention.
- Normal dungeons - don't know why they decided to remove half of them and only have the heroic version. Maybe a Wrath baby syndrome. Kind of dull only having 4 instances available while levelling.
- Heroic dungeons - so far they seem on the easy side (in fresh level 90 gear). Some of them are hardly different from normal mode apart from health pools. Not looking forward to farming them for JP... Hopefully challenge modes will be a lot more interesting.
- Rares are fun. Soloable if you play well - if not, you get your face raped.
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Guild Master of Frenzy
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September 26th, 2012, 22:29 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Re: Mists of Pandaria - impressions so far
Generally agree. I think MoP looks very nice, zones are all cool and quests have been decent.
On a separate note you should try a few BGs before they fix second win for warriors.
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September 27th, 2012, 9:10 |
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Vodkaa
Joined: March 13th, 2012, 9:10 Posts: 509
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Re: Mists of Pandaria - impressions so far
Winkle wrote: On a separate note you should try a few BGs before they fix second win for warriors. What does it do?
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September 27th, 2012, 18:43 |
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Luxxy
Joined: September 9th, 2012, 1:49 Posts: 21
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Re: Mists of Pandaria - impressions so far
It was fun not being able to die as a Shadow Priest but god, it took me fucking ages to kill something.
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September 27th, 2012, 18:52 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Re: Mists of Pandaria - impressions so far
Vodkaa wrote: Winkle wrote: On a separate note you should try a few BGs before they fix second win for warriors. What does it do? It restores a % of hp (2 or 3?) every second for 10 seconds, however it resets on stuns or immbolizing effects, so in bg's in basically never falls off.
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September 27th, 2012, 22:40 |
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Bella
Member
Joined: June 2nd, 2011, 2:42 Posts: 545
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Re: Mists of Pandaria - impressions so far
Second wind heals you for 3% of your health per second whenever you're below 35% health... so during that time it's Working as intended (if it carries on above 35% then THAT might be a bug) IIRC ofc
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ßellatorva - 100 Druid Tørva - 100 Hunter ßæn - 100 Death Knight ßæl - 100 Warlock
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September 28th, 2012, 0:32 |
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Vodkaa
Joined: March 13th, 2012, 9:10 Posts: 509
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Re: Mists of Pandaria - impressions so far
sounds as a fun bug
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September 28th, 2012, 1:19 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Re: Mists of Pandaria - impressions so far
It's not a bug, it just refreshes when stunned/immobilized, which happens alot.
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September 28th, 2012, 1:27 |
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Woodgnome
Officer
Joined: May 27th, 2011, 15:18 Posts: 2609
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Re: Mists of Pandaria - impressions so far
There's nothing new about it - the talent has been there since BC (Vanilla maybe?) and healed warrior for x% of health on stun/root. The new part of the talent is healing <35%. Dunno if it's bugged somehow.
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Guild Master of Frenzy
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September 28th, 2012, 9:51 |
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Hènk
Member
Joined: April 27th, 2012, 16:43 Posts: 322
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Re: Mists of Pandaria - impressions so far
Isnt it like it procs on a stun slow trap and when dropping below 35%hp?
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September 28th, 2012, 10:26 |
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