The WeakAuras, macros and other good stuffs thread
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Woodgnome
Officer
Joined: May 27th, 2011, 15:18 Posts: 2609
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Re: The Weakauras thread (and other good stuff)
Nailus wrote: My macro is simpler Code: /usetalents [spec:1] 2; [spec:2] 1 I believe that only switches spec as opposed to switching talents, right? Vodkaa wrote: macroing talents realy? i call that LAZY convenience Fixed that for you.
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Guild Master of Frenzy
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April 16th, 2013, 9:58 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Re: The Weakauras thread (and other good stuff)
Hey, Been trying to get a weak aura working that displays my total attack power, including the attack power generated by vengeance. I found this WA custom function: Code: function () -- Update every second only local now = GetTime(); WA_STATS_LAST_UP = WA_STATS_LAST_UP or now - 1; if now >= WA_STATS_LAST_UP + 0.1 then -- Shedule next update WA_STATS_LAST_UP = now; -- Current values local apBase, apPlus, apNeg = UnitAttackPower("player"); -- Return text WA_STATS_RETURN = string.format("AP: %.2f | %.2f | %.2f", apBase, apPlus, apNeg); end return WA_STATS_RETURN or "<no data>"; end however it displays the AP in 3 parts, Base | Vengeance | Any debuff | what I really want is just one number that totals those 3 values, played around a bit but tbh don't really know what I'm doing.
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May 11th, 2013, 15:22 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Re: The Weakauras thread (and other good stuff)
Fixed by hangen Code: function () -- Update every second only local now = GetTime(); WA_STATS_LAST_UP = WA_STATS_LAST_UP or now - 1; if now >= WA_STATS_LAST_UP + 0.1 then -- Shedule next update WA_STATS_LAST_UP = now; -- Current values local apBase, apPlus, apNeg = UnitAttackPower("player"); -- Return text WA_STATS_RETURN = string.format("AP: %.2f", apBase + apPlus + apNeg); end return WA_STATS_RETURN or "<no data>"; end
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May 11th, 2013, 15:37 |
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Woodgnome
Officer
Joined: May 27th, 2011, 15:18 Posts: 2609
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Re: The Weakauras thread (and other good stuff)
You want just the number or a bar?
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Guild Master of Frenzy
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May 11th, 2013, 17:22 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Re: The Weakauras thread (and other good stuff)
I wanted just the number, which i now have.
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May 11th, 2013, 18:05 |
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Hangen
Member
Joined: June 7th, 2011, 17:48 Posts: 1540 Location: BRD - BRS
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Re: The Weakauras thread (and other good stuff)
Transparent Cooldown overlay for IconsMakes the Cooldown overlay of Icon auras to honor the Icon's opacity.File: ...\WeakAuras\RegionTypes\icon.lua Line: 384 Before:Code: if(customValue or duration <= 0.01) then cooldown:Hide(); else cooldown:Show(); cooldown:SetCooldown(expirationTime - region.duration, region.duration); end
After:Code: if(customValue or duration <= 0.01) then cooldown:Hide(); else cooldown:Show(); cooldown:SetCooldown(expirationTime - region.duration, region.duration); -- EDIT START cooldown:SetAlpha(region.color_a or data.color[4]); -- EDIT END end
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Sweet Raptor Jesus - Hangen @ Twitch
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November 29th, 2013, 20:23 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Macros
New conditional has been added. Example: /cast [talent:3/1] Ring of Frost; [talent:3/2] Ice Ward; [talent:3/3] Frostjaw
for 6.0
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June 20th, 2014, 14:50 |
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Gagaros
Member
Joined: October 11th, 2011, 20:54 Posts: 377
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Re: Macros
thats handy!
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June 20th, 2014, 16:14 |
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Woodgnome
Officer
Joined: May 27th, 2011, 15:18 Posts: 2609
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Re: The WeakAuras, macros and other good stuffs thread
Certainly shorter than the macro I've been using!
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June 20th, 2014, 16:18 |
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