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KeyserSoze
Member
Joined: February 19th, 2013, 1:12 Posts: 397
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Re: New WoW expansion
so. lf10men
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November 9th, 2013, 0:22 |
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Woodgnome
Officer
Joined: May 27th, 2011, 15:18 Posts: 2609
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Re: New WoW expansion
I'd be surprised if they actually mean mythic is going to be harder than heroic. I'm anticipating it'll just be the new heroic raids.
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Guild Master of Frenzy
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November 9th, 2013, 0:24 |
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Hangen
Member
Joined: June 7th, 2011, 17:48 Posts: 1540 Location: BRD - BRS
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Re: New WoW expansion
There will be 4 difficulties: LFR, Normal, Heroic and Mythic. LFR: 10 to 25 man flexible raid size with today's LFR difficulty Normal: 10 to 25 man flexible raid size with today's Flex difficulty Heroic: 10 to 25 man flexible raid size with today's Normal difficulty Mythic: 20 man fixed raid size with today's Heroic difficulty
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Sweet Raptor Jesus - Hangen @ Twitch
Last edited by Hangen on November 9th, 2013, 2:48, edited 1 time in total.
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November 9th, 2013, 1:44 |
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Winkle
Officer
Joined: June 7th, 2011, 21:03 Posts: 2339
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Re: New WoW expansion
TBH that's a bit BS, forced to find 10 more, that's funfunfun.
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November 9th, 2013, 2:08 |
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Killén
Joined: July 4th, 2013, 1:35 Posts: 111 Location: Sweden
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Re: New WoW expansion
its retarded... I dont like it
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November 9th, 2013, 3:33 |
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Woodgnome
Officer
Joined: May 27th, 2011, 15:18 Posts: 2609
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Re: New WoW expansion
Assuming Mythic difficulty is NOT the new heroic, but actually something beyond - I don't think I mind too much. Chances are we wouldn't be looking to run it and then it just means we can do heroics with whatever size of roster.
Seeing as I doubt that's the case, I agree with Killén though - 20 people is a fucking piece of shit number. I'm sure they picked it so 10 man guilds are "only" forced to merge as opposed to forcing 25 man guilds to kick 1/3 of their roster - and they would have picked a number closer to 15 if that wasn't an issue.
I wouldn't mind 15 - it's not too large to make a persons contribution feel insignificant or like several members of the team are strangers, yet not too small to do crazy stuff like 3 tanks, mage tanks or stuff where specific classes are required. But 20? Fucking bastards.
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Guild Master of Frenzy
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November 9th, 2013, 4:30 |
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KeyserSoze
Member
Joined: February 19th, 2013, 1:12 Posts: 397
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Re: New WoW expansion
Mythic is now the new heroic difficulty.
Flex is normal mode.
Normal mode is heroic mode (tuned a little bit higher than what we have now)
Mythic is simply HC mode.
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November 9th, 2013, 4:32 |
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Woodgnome
Officer
Joined: May 27th, 2011, 15:18 Posts: 2609
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Re: New WoW expansion
Yeah, I just saw a Ghostcrawler tweet confirming it's just a namechange as well.
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Guild Master of Frenzy
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November 9th, 2013, 4:51 |
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Norrah
Joined: October 28th, 2013, 14:37 Posts: 17
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Re: New WoW expansion
I wonder what they will do with lockouts/chances for loot if flex=normal and normal=hcs. Will mythic be on a separate lockout? Or will normal be a separate like flex is now? I like the opportunity flex gives currently with a separate lockout and opportunity to get gear. I'm curious to see how this will all work out.
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November 9th, 2013, 16:27 |
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Hangen
Member
Joined: June 7th, 2011, 17:48 Posts: 1540 Location: BRD - BRS
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Re: New WoW expansion
I'm only guessing here, but I think they will do something like the following: - LFR
Size: 10-25 flexible. Lockout: No lockout, you can run it as many times as you want. Loot: LFR, one chance + unlimited Bonus rolls per boss per week. Prerequisite: Specific ilvl and achievement of any difficulty for the previous wing. Access: Automatic matchmaking queue.
- Normal (former Flexible)
Size: 10-25 flexible. Lockout: No lockout, you can run it as many times as you want. Alive bosses determined from the leader's instance save. Loot: Normal, one chance + one Bonus roll per boss per week. Prerequisite: None. Access: You need to form your own group and travel to the entrance.
- Heroic (former Normal)
Size: 10-25 flexible. Lockout: No lockout, you can run it as many times as you want. Alive bosses determined from the leader's instance save. Loot: Heroic, one chance + one Bonus roll per boss per week. Prerequisite: Leader must have the normal achievement of the last wing/boss. Access: You need to form your own group and travel to the entrance.
- Mythic (former Heroic)
Size: 20 fixed. Lockout: Mythic, instance save/id as it is and works today for heroic. Loot: Mythic, one chance + one Bonus roll per boss per week. Prerequisite: Leader must have the heroic achievement of the last wing/boss. Access: You need to form your own group and travel to the entrance. Please, do not kill 10man progression raiding
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Sweet Raptor Jesus - Hangen @ Twitch
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November 9th, 2013, 17:37 |
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