Re: Wizard: Beacuse Soren is Noob
Hangen wrote:
Woodgnome wrote:
This thread is probably the best I've read detailing the issues wizards have (compared to Diablo III's real glass cannon, the demon hunter).
While all his arguments seems valid, I failed to see why a comparison between two classes need to be made. Does it mater if another class can do something that you cannot do with your class? Does it event mater if another class is much more powerful than your class?
The same points about the shortcomings of wizards could have been made without comparing to a demon hunter:
- Massive cooldowns on escape skills (there are more available, but they're usually not worth mentioning):
- Frost nova: 12s (9s with Cold Snap), 3s duration.
- Diamond Skin: 15s, 10k absorb for 6 second (20k with Crystal Shell or 8s duration with Enduring Skin).
- Teleport: 16s.
- Wave of Force (knockback): 15s (12s with Force Affinity).
- Mirror Image: 15s, 7s duration (10s duration with Extension of Will).
While not truely escape skills I think they're worth mentioning:
- Illusionist passive: Reset the cooldown on Teleport and Mirror Image when taking +15% damage in one hit.
- Temporal Flux passive: Provide 30% slow on arcane damage done to target.
- Blizzard: 30% slow in a targetable area.
- No burst actives/passives designed to be used optimally with kiting. In fact wizards have several short range and channeling abilities.
Wizard is a kiting class. They need to be able to escape taking damage. I'm sure everyone can agree on that (melee specs that require you overgear the content do not count).
I think cooldowns are in place on escape skills - it should take some degree of skill to be able to escape, not just "lololo faceroll escape abilities with no cooldown non-stop", but the cooldowns are their current values seem a bit over the top.
One could argue you could just chain multiple escape skill, but how many skill slots does that leave to damage abilities? That's right, not a lot. On top of that many of those skills have some disadvantages, for instance: Diamond Skin (removed in one hit in inferno), Mirror Images (does not guarantee a loss of aggro, dies in one hit), Temporal Flux (only lasts 3 seconds so needs to be reapplied often).
Then there's Illusionist - it's a great passive, but at it's core it's completely diametrical to the workings of a kiting class: You have to
get hit in order to
escape? What's that about?
Hangen wrote:
So to conclude:
- Do Wizards have a variety of valuable builds to progress?
- Do Wizards have a variety of play styles to progress?
- Do Wizards have cheap builds/play styles for Act 1, more expensive for Act 2, even more expensive for Act 3, and so on?
With the shortcomings mentioned above I think the answer to the first two questions is no. We're shoeholed into one build:
Blizzard + hydra, weapon enchant/familiar and rest escape skills of your choice. Possibly a signature spell.
Definitely no exciting builds (no, I don't think casting blizzard/hydra and then running around in a circle is exciting).
The answer to the third question is yes, however. With enough gear you can start dropping some escape abilities for more damage abilities or you can go all out and spec for archon farming.
Hangen wrote:
I'm reading people complain all over the place because their class is so underpower and some other class is so overpower. And that goes on both sides. Some people say X class is UP and Y is OP and some other the exact opposite, Y is UP and X is OP.
OK, he didn't say that the DH are OP, but he did say that DH can have a certain play style and he want the same for Wiz. For me that alone is invalid. And it is the base for all his arguments. D3 is not an MMO and comparing classes (play style/power/whatever) is invalid in my eyes.
I agree there's a lot of "The grass is greener on the other side" mentality because people haven't played other classes and realised they have issues too. But I don't think it's invalid to compare classes. Diablo isn't an MMO, but class discrepancies should still be adresses, because they will ultimately lead to a less enjoyable game (I don't think classes need to be balanced to the same extent as they are in MMOs thought).
You can't compare apples to oranges, however. For instance, it's pretty stupid to compare a wizard to a barbarian and them complain that you can't tank stuff as well... You can't compare a skill of class X with a skill of class Y and conclude anything based on that - you have to look at the full package.
Comparing wizards to demon hunters is, however, pretty close to comparing apples to apples. They're both kiting classes, both rely on escape skill to survive as opposed to gear or healing abilities and they can both deal a high amount of damage when given time on target. The difference between them is - when looking at the full package - demon hunters seem to have better abilities for kiting, escaping and dealing damage.
I write "seem" because I haven't played a demon hunter and don't know for sure if it's really better - but the guy who wrote the thread was able to draw some more objective conclusions after playing both.
....................................
All the moaning aside, I'm doing ok in act II right now - I still die at times, but I can handle all but a few trash mobs (fuck mobs that can avoid hydra/blizzard) and most champion/elite packs (there will always be some combinations that are horrible for certain classes). I've started using Blizzard as a defensive skill instead of damage (using the increased area of effect and duration rune instead of reduced cost rune) and dropped a defensive skill for a signature spell (surprisingly enough the one mentioned in Winkles link - Magic Missile with seeker) which makes things a bit more interesting. Swapped to crit hit/crit damage gear
which seems to be the way to go for wizards (more burst, better for kiting).
This was, however, only possible because I managed to sell an amulet for 4M and buy some decent gear - up until that point act II was one long session of anger management.